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2006.7.29 _ 8.20 |
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Disillusion, the initial stage of growing up ¡Ü Dream and desire can be the most valuable and unforgettable secret and delight when a boy turns into a man. But the artist, Shin Ki-Woun, is trying to destroy the images, figures, belongings and belief. ¡Ü The studio of the artist is like a destruction factory full of different size self-designed machines, which can grind almost anything from tangible into formless powder. As the novelist JD Salinger in his book The Catcher in the Rye : ¡°What I have to do, I have to catch everybody if they start to go over the cliff¡ª I mean if they're running and they don't look where they're going I have to come out from somewhere and catch them. That's all I'd do all day. I'd just be the catcher in the rye and all. I know it's crazy, but that's the only thing I'd really like to be. I know it's crazy.¡±The artsit knows it's crazy to warn boys and men not to make their daydreams. But he is still like a critic showing us how we live in a world, where is congested with fantasy and unreality. The viewers are compelled by the artist to confront the truth. Is it the cost of obtaining the life experience? Or is it the loss of ¡°Age of Innocence¡±?
¡¶20century boy¡·shows three small monitors, in which iPod, game player and cellular phone are the same ground by the artist. Meanwhile T Rex¡¯s ¡°20. Century boy¡± is playing¡¦ Friends say it's fine, friends say it's good / Ev'rybody says it's just like Robin Hood Shin Ki-Woun creates a confusing and puzzling atmosphere suggesting an era of mixing up value. Sadism can be also seen in the exhibition when CCTV films itself is ground from the reflection of a mirror. After all, where the memory is? This is the big question from artist. 21. Century boys play global ¡Ü The world is a playground, where economics, politics, society and culture take place within a global network. The young generation enjoys new technology and media inventing interactive art. ¡Ü Jeremiah Teipen doesn¡¯t only intend to create another virtual world to encourage spectators joining his concept but also invite viewers experience the artist¡¯s journey through the world. There is no any significant indication to point out where the artist shot the films. It can be anywhere or nowhere. There is no actual distance between city and city, among people. It is globalization era. ¡Ü How art and society are changing under the influence of media and technologies which become more and more dominant in our everyday lives. One can easily take Teipen¡¯s work as the good example: artists concern about sense of stimulation more than ¡°high art¡±, which always scares most of the audience and let them feel art and life are two parallel lines. The artist should bring the enjoyment to the viewers instead of dread. So there is no need to get the knowledge of high Tech or theory of art history, audience can be the one of the participants to appreciate the show.
How do you see yourself in the show? What will you react when you see yourself in the show? Teipen creates an interactive machine with 4 cameras and LEDs showing the films he shot and the films shot in the present. It turns the artist¡¯s work into a dialogue between the audience and itself. Conversation between artwork and audience gives the artist more power to communicate, it also creates new problems for exhibition. A meaningful conversation takes time, which can be a challenge for installation-based works in which large groups of people may be in attendance. Therefore it can not be artist¡¯s intention to show it in the exhibition. He is not interested in philosophical talking, neither serious issue discuss. 21. Century boys want you enjoy the world. It is art, isn¡¯t it? ¡á Wang, Kun-Sheng
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